Consuming digital fashion in online communities: A mixed-methods research on consumption motivations for digital fashion end products
Published 30-06-2024
Keywords
- digital fashion,
- online consumption,
- virtual environment,
- digital identity,
- digital ethnography
How to Cite
Copyright (c) 2024 Adil Boughlala, Silvia Mazzucotelli Salice
This work is licensed under a Creative Commons Attribution 4.0 International License.
Abstract
Contemporary fashion consumption is deeply intertwined with digital tools, spanning from pre-purchase browsing to post-purchase sharing on social media. This paper delves into the expanding realm of digital fashion, particularly focusing on the consumption motivations behind digital fashion end products. Despite their contrast with tangible clothing, digital fashion end products have garnered significant interest, especially during the COVID-19 pandemic. However, consumer adoption of digital fashion remains underexplored.
This study focuses on the consumption of digital fashion end products, such as NFT fashion, videogame skins, AR filters, and more, among its consumers and, through a mixed-methods approach including digital ethnography, an online survey, and qualitative interviews, it investigates the profile of the community and culture surrounding digital fashion consumption. The research findings indicate that digital fashion serves as a powerful medium for identity formation and self-expression, echoing the dynamics observed in material fashion but amplified in virtual environments. The avatar or virtual body becomes a sociocultural entity, offering consumers a perceived freedom of expression unconstrained by physical limitations. Furthermore, this study uncovers a hybrid phygital identity, where physical and digital identities co-construct each other, influencing consumption practices and brand affiliations across interconnected digital and phygital universes.
References
- Amed, I., Balchandani, A., Berg, A., Balchandani, A., André, S., Devillard, S., Straub, M., Rölkens, F., Grunberg, J., Kersnar, J., & Crump, H. (2023). The State of Fashion Technology 2023 (State of Fashion). The Business of Fashion and McKinsey & Company.
- Andò, R., Corsini, F., Terracciano, B., & Rossi, G. (2019). Understanding Fashion Consumption in the Networked Society: A Multidisciplinary Approach. In N. Kalbaska, T. Sádaba, F. Cominelli, & L. Cantoni (Eds.), Fashion Communication in the Digital Age (pp. 3–8). Springer International Publishing. https://doi.org/10.1007/978-3-030-15436-3_1
- Barthes, R. (1990). The Fashion System (M. Ward & R. Howard, Trans.). U of California P. (Original work published 1967)
- Baudrillard, J. (1998). The consumer society: Myths and structures. SAGE. (Original work published 1970)
- Belk, R. W. (2013). Extended Self in a Digital World. Journal of Consumer Research, 40(3), 477–500. https://doi.org/10.1086/671052
- Berger, P. L., & Luckmann, T. (1966). The social construction of reality. Anchor Books.
- Bertola, P., & Teunissen, J. (2018). Fashion 4.0 Innovating fashion industry through digital transformation. Research Journal of Textile and Apparel, 22(4), 352–369. https://doi.org/10.1108/RJTA-03-2018-0023
- Bourdieu, P. (1992). Risposte. Per un’antropologia riflessiva. Bollati Borlinghieri.
- Bovone, L. (2010). Tra riflessività e ascolto. L’attualità della sociologia. Armando.
- Casini, L., & Roccetti, M. (2020). Fashion, Digital Technologies, and AI. Is the 2020 Pandemic Really Driving a Paradigm Shift? ZoneModa Journal, 10(2). https://doi.org/10.6092/ISSN.2611-0563/11802
- Chan, H. H. Y., Henninger, C., Boardman, R., & Blazquez Cano, M. (2023). The adoption of digital fashion as an end product: A systematic literature review of research foci and future research agenda. Journal of Global Fashion Marketing, 1–26. https://doi.org/10.1080/20932685.2023.2251033
- Choufan, L. (2022). Fashion You Do Not Own, Fashion You Cannot Feel: Toward a New Paradigm of Sharing Fashion in the Digital Age. Fashion Theory: The Journal of Dress, Body and Culture, 26(3), 307–328. https://doi.org/10.1080/1362704X.2021.1912954
- Crewe, L. (2013). When virtual and material worlds collide: Democratic fashion in the digital age. Environment and Planning A, 45, 760–780. https://doi.org/10.1068/a4546
- Entwistle, J. (2015). The Fashioned Body: Fashion, Dress and Modern Social Theory (2nd ed.). Polity.
- Giraldi, L. (2023). The Metaverse as an Opportunity for the Development of Fashion Design. Fashion Highlight, 1(1), 68–77. https://doi.org/10.36253/fh-2263
- Haraway, D. J. (1991). A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century. In Simians, Cyborgs and Women: The Reinvention of Nature (pp. 149–181). Routledge.
- Kaiser, S. B. (1997). The Social Psychology of Clothing: Symbolic Appearances in Context (2nd ed.). Fairchild Publications.
- Kawamura, Y. (2023). Fashion-ology: Fashion Studies in the Postmodern Digital Era (3rd ed.). Bloomsbury.
- Kozinets, R. V. (2015). Netnography: Redefined (2nd ed.). SAGE.
- Kozinets, R. V. (2020). Netnography: The Essential Guide to Qualitative Social Media Research (3rd ed.). SAGE.
- Lupton, D. (2019). Digital bodies. In M. Silk, D. Andrews, & H. Thorpe (Eds.), Routledge Handbook of Physical Cultural Studies (pp. 200–208). Routledge.
- Mackinney-Valentin, M. (2017). Fashioning identity: Status ambivalence in contemporary fashion. Bloomsbury.
- McDowell, M. (2022, February 28). It’s not just gamers and crypto dudes buying digital fashion. Vogue Business. https://www.voguebusiness.com/technology/its-not-just-gamers-and-crypto-dudes-buying-digital-fashion
- Nobile, T. H., Noris, A., Kalbaska, N., & Cantoni, L. (2021). A review of digital fashion research: Before and beyond communication and marketing. International Journal of Fashion Design, Technology and Education, 14(3), 293–301. https://doi.org/10.1080/17543266.2021.1931476
- Noia, E., Mazzucotelli Salice, S., & Capalbi, A. (2023). Narratives and legacies of 1960s Vogue Italia covers on contemporary Italian young women. Film, Fashion & Consumption, 12(1), 83–108. https://doi.org/10.1386/ffc_00054_1
- Noris, A., Nobile, T. H., Kalbaska, N., & Cantoni, L. (2020). Digital Fashion: A Systematic Literature Review. A Perspective on Marketing and Communication. Journal of Global Fashion Marketing, 12(1), 32–46. https://doi.org/10.1080/20932685.2020.1835522
- Park, J., & Chun, J. (2023). Evolution of Fashion as Play in the Digital Space. Fashion Practice, 15(2), 256–278. https://doi.org/10.1080/17569370.2022.2149837
- Pink, S., Horst, H., Postill, J., Larissa, H., Lewis, T., & Tacchi, J. (2016). Digital Ethnography: Principles and Practice. SAGE.
- Quinn, B. (2002). Techno Fashion. Bloomsbury.
- Särmäkari, N. (2023). Digital 3D Fashion Designers: Cases of Atacac and The Fabricant. Fashion Theory: The Journal of Dress, Body and Culture, 27(1), 85–114. https://doi.org/10.1080/1362704X.2021.1981657
- Sheng, X. (2023). The consumer behavior analysis of virtual clothes. Telematics and Informatics Reports, 10(100047). https://doi.org/10.1016/j.teler.2023.100047
- Toussaint, L. (2018). Wearing Technology: When Fashion and Technology Entwine [PhD Thesis, Radboud University Nijmegen]. http://hdl.handle.net/2066/195422
- Varini, M. (2023). (Meta)morphosis: The giant “bug” in the fashion system. Connessioni Remote, 6, 87–102. https://doi.org/10.54103/connessioni/22044
- Zhang, Y., Liu, C., & Lyu, Y. (2023). Examining Consumers’ Perceptions of and Attitudes toward Digital Fashion in General and Purchase Intention of Luxury Brands’ Digital Fashion Specifically. Journal of Theoretical and Applied Electronic Commerce Research, 18(4), 1971–1989. https://doi.org/10.3390/jtaer18040099