Pubblicato 2026-07-02
Parole chiave
- Intersemiotic Translation,
- Metasemic Writing,
- Architectural Still Life,
- Figuration and Interpretants,
- Generative AI Workflows
Come citare
Copyright (c) 2026 Fabrizio Gay, Irene Cazzaro

TQuesto lavoro è fornito con la licenza Creative Commons Attribuzione 4.0 Internazionale.
Abstract
The use of generative AI in design today complements established modes of ideation through Drawing, understood in its traditional sense as “meta-design”. In text-to-image, image-to-image, and image-to-model pipelines, ideation takes the form of a chain of transductions across media and codes (sketch, plate, text/prompt, image, model, render), where each step redefines pertinences and thresholds of “figurability”. Within this framework, the “question of figure” concerns the stabilization of readings: which conventions, competences, and procedures turn a trace into a figure that can be shared, discussed, and verified across different actors.
The paper advances a semiotic theory of Drawing as meta-design, conceived as a form of “writing” capable of governing the alternation between an iconic pertinence (recognition of objects, scenes, actions) and a plastic pertinence of images (topological, eidetic, chromatic, and textural differences). This distinction allows “style” and “character” to be treated as outcomes of finite grids and Type/Token regimes. In its computational counterpart, drawing relies on explicit image description: predominantly “plastic” descriptors (edge statistics, Gabor, Haralick/GLCM, Radon, moments/histograms) build feature vectors on which profiles of recurrence and difference can be learned.
By retracing a genealogy of the architectural still life, we exemplify three modalities of abstract figuration - Sironi/Muzio (Monza, 1930), the Purism of Le Corbusier/Ozenfant, and the meta-avant-gardes (Hejduk) - showing how Drawing can operate today as meta-design at the junction between traditional ideation and generative AI.
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